Automatic conversion from TAK to BVH files

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benoit.lecallennec
Posts: 2
Joined: Fri Apr 18, 2025 1:50 pm

Automatic conversion from TAK to BVH files

Post by benoit.lecallennec »

Hi,

I would like to convert .TAK files to BVH automatically. Is there any SDK I could use for that? If not, how could I do that?

Thanks a lot for your help.
Best regards.
cge
Posts: 5
Joined: Mon May 12, 2025 5:11 pm

Re: Automatic conversion from TAK to BVH files

Post by cge »

This reply is probably too late to be of any help, but I adapted the examples for the NMotive SDK to build a console app that converts TAK to FBX, and the examples get you a good portion of the way there. BVH is also supported and there’s an example for that as well.
benoit.lecallennec
Posts: 2
Joined: Fri Apr 18, 2025 1:50 pm

Re: Automatic conversion from TAK to BVH files

Post by benoit.lecallennec »

Thanks a lot for your answer. We will look into that and see what we can do with the NMotive SDK.

Best regards.
StephenKirk659
Posts: 1
Joined: Wed Nov 12, 2025 2:47 am
Location: https://sloperider.io

Re: Automatic conversion from TAK to BVH files

Post by StephenKirk659 »

benoit.lecallennec wrote: Mon Sep 29, 2025 12:25 am Hi,

I would like to convert .TAK files to BVH automatically. Is there any SDK I could use for that? If not, how could I do that?

Thanks a lot for your help.
Best regards.
Hi! As far as I know, there isn’t an official SDK that directly converts .TAK files to BVH. What you can do is first check if your .TAK format can be exported to a more common motion format (like FBX or C3D) using the software that generated the .TAK. Once in a standard format, there are libraries and tools (like MotionBuilder, Blender, or Python libraries such as bvh-python) that can help you convert to BVH automatically.

If no direct export is possible, you might need to parse the .TAK file manually—extracting joint positions and rotations—and then write a script to generate a BVH file. It’s a bit of work, but it gives you full control over the conversion.
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