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Re: TrackIR and CFS2

Posted: Sat Nov 27, 2010 9:02 pm
by Pips
Ooh am I missing something here? Mouse emulation? Whats that and how does it work? And would it also work for European Air War?

Cheers

Re: TrackIR and CFS2

Posted: Wed Dec 01, 2010 6:52 pm
by VincentG
The TrackIR software has been optimized to provide you with the best experience possible, it gives you a simple, yet powerful and highly customizable way to use TrackIR device for in-game view control. Some games however, do not have TrackIR support built in and this is where mouse emulation can be used.

The TIRMouse program provides very basic features and partially relies upon the main TrackIR software application to provide additional customization capability. This program allows you to use the TrackIR in a game that is not TrackIR enhanced.

You can select any of the TrackIR 6DOF axes to control the X and Y mouse emulation movement.
You can enable auto panning for the X mouse movement which will continuously send mouse movement commands while in the auto-pan range.

X Axis
You can assign various axes used by the TrackIR here. By default this is normally 'Yaw'.

Y Axis
You can assign various axes used by the TrackIR here. By default this is normally 'Pitch'.

X Axis Auto Panning
When in the auto-panning zone it will continuously send movement commands. This allows a person to turn slightly and have the view keep moving. A good example would be in strategy games in which you move the cursor to the edge of the screen and the movement keeps panning in that direction until you move away from the edge.

5.6.3 Using Mouse Emulation in Games

The basics are as follows:

Load the TrackIR software.
Load the TIRMouse.EXE file that is located in your TrackIR installation folder. C:\Program Files\NaturalPoint\TrackIR for example.
Load the game you wish to use and be sure to have the mouse look option enabled within the game.
With mouse look turned on you should be able to use the TrackIR now.