Star Wars Galaxies - Jump to Lightspeed: 6DOF

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Bran
Posts: 106
Joined: Tue Oct 04, 2005 5:00 am
Location: Germany

Star Wars Galaxies - Jump to Lightspeed: 6DOF

Post by Bran »

Hi,

first of all: TrackiR works absolutely flawless with JTL. A big thank you, for getting TrackiR support implemented.
Would it be possible to get this game even vector enhanced, 6DOF?

Perhaps even within the main game? I know, that the first version even supported the characters on ground, where you could look around while moving. It was taken out in the next versions of your drivers (or the game code?).
Now SWG gets again big changes on ground fighting style, more action oriented (almost FPS style, but not quite). And I think a TrackiR support would add quite an amount of value again, if implemted back again.
rodom
Posts: 581
Joined: Thu Jul 07, 2005 5:00 am
Location: Philomath, OR

Re: Star Wars Galaxies - Jump to Lightspeed: 6DOF

Post by rodom »

Have you e-mailed sony this same statement? We'd love for full 6DOF support to be in the game. Most changes like this though are dependent on supply and demand. If enough people demand it from sony then more then likely they may make those changes.
Bran
Posts: 106
Joined: Tue Oct 04, 2005 5:00 am
Location: Germany

Re: Star Wars Galaxies - Jump to Lightspeed: 6DOF

Post by Bran »

No problem, I will send an email to SOE.

So the ground TrackiR support was taken out by SOE, I guess. BTW: IMO it seems, that Lucas Arts is getting "highly involved" in the future of "their" game. Perhaps a request at LA could help .

[ November 14, 2005, 09:24 AM: Message edited by: Bran ]
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