Star Wars Galaxies - Jump to Lightspeed: 6DOF
Posted: Mon Nov 14, 2005 12:36 am
Hi,
first of all: TrackiR works absolutely flawless with JTL. A big thank you, for getting TrackiR support implemented.
Would it be possible to get this game even vector enhanced, 6DOF?
Perhaps even within the main game? I know, that the first version even supported the characters on ground, where you could look around while moving. It was taken out in the next versions of your drivers (or the game code?).
Now SWG gets again big changes on ground fighting style, more action oriented (almost FPS style, but not quite). And I think a TrackiR support would add quite an amount of value again, if implemted back again.
first of all: TrackiR works absolutely flawless with JTL. A big thank you, for getting TrackiR support implemented.
Would it be possible to get this game even vector enhanced, 6DOF?
Perhaps even within the main game? I know, that the first version even supported the characters on ground, where you could look around while moving. It was taken out in the next versions of your drivers (or the game code?).
Now SWG gets again big changes on ground fighting style, more action oriented (almost FPS style, but not quite). And I think a TrackiR support would add quite an amount of value again, if implemted back again.