All the highlighted code below is to be copied and entered into your own linux terminal
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mkdir -p $HOME/Code
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cd $HOME/Code/
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sudo dpkg --add-architecture i386
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cat /etc/os-release
Look for the line with either UBUNTU_CODENAME or VERSION_CODENAME. If both are present, use the name after UBUNTU_CODENAME.
*****info for the above if you need to know https://gitlab.winehq.org/wine/wine/-/w ... ian-Ubuntu
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sudo mkdir -pm755 /etc/apt/keyrings
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sudo wget -O /etc/apt/keyrings/winehq-archive.key https://dl.winehq.org/wine-builds/winehq.key
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`sudo wget -NP /etc/apt/sources.list.d/ https://dl.winehq.org/wine-builds/debian/dists/bookworm/winehq-bookworm.sources`
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sudo apt update
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sudo apt install --install-recommends -y winehq-devel wine-devel-dev git checkinstall build-essential automake bison gawk flex gcc-multilib g++-multilib gobjc gobjc++ libmxml-dev libssl-dev libusb-1.0-0-dev libcwiid-dev libopencv-dev libv4l-dev libqt5opengl5-dev libqt5webkit5-dev libqt5x11extras5-dev qttools5-dev qttools5-dev-tools nsis
Choose a repo to try...I ran through the list below one repo at a time...downloading and then working through each of the steps shown below all the way until the last step where you run the gui "$HOME/linuxtrack/bin/ltr_gui" if at that point I received an error I backed up to this point and downloaded and tried the next repo. I did this 4 times in my tries and the 4th one worked.
git clone https://github.com/exuvo/linuxtrack.git Failed
git clone https://github.com/rfvizarra/linuxtrack Failed
git clone https://github.com/BarronKane/linuxtrack-qt6 Failed
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git clone https://github.com/RavenX8/linuxtrack
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cd linuxtrack/
modify the file ltr_srv_master.cpp and adding #include <pthread.h> as first line. The file is located in the $Home/Code/linuxtrack/src/ folder if you used the steps above
******Once modified or confirmed continue with the below
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aclocal
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autoupdate
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autoconf
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automake
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./configure --prefix=$HOME/linuxtrack --with-wine-libs=-L/opt/wine-devel/bin
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make -j
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sudo make install
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sudo cp $HOME/linuxtrack/share/linuxtrack/99-TIR.rules /lib/udev/rules.d
Plug in your Trackir device and enter this in your terminal
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$HOME/linuxtrack/bin/ltr_gui
I was able to get Linuxtrack up and running in Falcon 4 using the builtin #HOME/linuxtrack/share/linuxtrack/linuxtrack-wine.exe included when you install Linuxtrack.
I had a lot of back and forth steps trying to figure it out so hopefully the steps below help out..
**Install the Trackir firmware**, if you have not already. Steps to complete this are shown below.
Launch the ltr gui
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$HOME/linuxtrack/bin/ltr_gui
Click on the Install TrackIR firmware
Here you can download and allow it to install it for you but I went with my install of trackir in wine. I had installed it earlier in wine to see if I could get that to work...nope. So for me I selected "Extract from unpacked" most people will probably use "Extract from installer".
**Install the wine bridge app**
Now I was not able to use the button on this page to "Install Linuxtrack-Wine support..." so I had to install the support manually.
So at this point you should use wine to run this program "#HOME/linuxtrack/share/linuxtrack/linuxtrack-wine.exe" inside of the wine prefix where you have the game installed that you want to use with Linuxtrack. For me this is simple as I use Lutris to run and manage all of my windows games.
In Lutris you select your game from inside the app(Lutris) and then at the bottom of the apps(Lutris) page click the right arrow and select "Run EXE Inside Wine Prefix"
Select the linuxtrack-wine.exe from the directory #HOME/linuxtrack/share/linuxtrack/. Let the installer run and select okay or finish.
**Place the missing TIRViews.dll.**
Now here is where I did have to have trackir installed in either a windows install, VM windows install, or a wine install of it. For some reason when the firmware is extracted this dll was not being copied over so I had to find a copy of it manually and the track the simlink back to where it was pointing from my wine prefix.
I found the dll in my trackir install directory "C:\Program Files (x86)\NaturalPoint\TrackIR5\" again this could be in your trackir install in wine as i had done as a test earlier or in a windows install.
Copy the TIRViews.dll and paste it in the #HOME/.config/linuxtrack/tir_firmware/ folder. You may have to open this folder as root to paste but I was able to open and paste without being root.
That was it...for me I launched my Falcon4 in Lutris and my trackir turned on automatically and was ready to go... I had to check use track ir in my controller advanced settings under Falcon4 BMS.
If you need to update the game profile list, as some need this profile to run, use
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~/linuxtrack/bin/ltr_extractor –update
Linuxtrack to antimicrox to Joystick/Mouse/Keyboard
Here is another little jewel that @uglyDwarf built in to linuxtrack.
Some uses where I apply it is… Janes Longbow2 running in PCEM. Janes Longbow2 has a 3D cockpit mode where the view can be controlled by joystick or the number keypad. I use antimicro to translate my linuxtrack server output to the Number keypad. Yo can adjust the speed of your head movement in the longbow ca.ini file.
Another example is running Mechwarrior 2 in dosbox. Mechwarrior 2 uses your mouse to control your torso view and targeting reticle. So I have antimicro pass the Pitch and Yaw axis to the Mouse and then I can use head tracking in MECH2.
If you do not have antimicrox you can probably install it through your distros software repository. Most of them have this built in to theirs so it is a quick and easy install. Info https://antimicrox.github.io/
Check to see if your user is in the plugdev group.
Run groups in the terminal
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groups
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sudo usermod -a -G groupname username
setup the input with these terminal commands. Run one at a time
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modprobe uinput
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sudo chgrp plugdev /dev/uinput
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sudo chmod 660 /dev/uinput
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~/linuxtrack/bin/ltr_gui
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~/linuxtrack/bin/ltr_pipe --output-file=/dev/uinput --format-uinput-abs
Launch antimicrox...or if you already had it open you should see that it now sees your Linuxtrack as a Joystick. The axis are seen by antimicrox as follows.
• Axis 1 = Yaw
• Axis 2 = Pitch
• Axis 3 = Roll
• Axis 4 = Move left/right
• Axis 5 Move up/down
• Axis 6 Move backwards/forwards
From here you can start to edit what each axis does.