Hi everyone,
I'm struggling with importing an animation of a rigid body from Motive into Unreal Engine 5.4. I've successfully exported and imported character animations thanks to the -fbx binary with Unreal Engine compatibility, which makes it a smooth process. However, every attempt to bring in animations for a tracked rigid body, like a prop, has failed.
I'm aware there's a workaround involving live streaming into Unreal and recording both the person and the prop simultaneously. However, my project requires an export-import workflow, ideally from Motive to Unreal, to retain the animations correctly.
Does anyone have recommendations on specific export or import settings in Motive or Unreal that might help resolve this? Or are there any other tips or best practices that would make this process easier?
Thanks for any advice you can offer!
How to Import Rigid Body Animations into Unreal 5.4 from Motive?
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Re: How to Import Rigid Body Animations into Unreal 5.4 from Motive?
Hello,
In Unreal you should import FBX as bone mesh. Check import settings like "Import animation" and adjust bone selection.
I'm glad if my answer helps you.
In Unreal you should import FBX as bone mesh. Check import settings like "Import animation" and adjust bone selection.
I'm glad if my answer helps you.