FSX y-axis issue
FSX y-axis issue
I have just bought FSX. I also have FS9 and have been using it very successfully with TrackIR 4 Pro. My issues is not with how to get TrackIR working with FSX, that has been well covered in the forums and I am using the latest Alpha 3 version of the TrackIR software.
My problem, if you can call it that, is that it seems that now I have installed the Alpha 3 version of the TrackIR software, I get an exagerated y-axis movement when I tilt my head forwards or backwards to look up and down. It seems much more pronounced than in the previous version of the TrackIr software. In other words, when I tilt my head up (to look at an overhead panel), my 'virtual' head moves up (y-axis) also, which I don't want and didn't seem to happen to a noticable degree before. How can I reduce the y-axis movement when tilt my head up and down but still maintain the ability to produce pure up and down head movement (i.e. to look over the glareshield for a landing view)?
My problem, if you can call it that, is that it seems that now I have installed the Alpha 3 version of the TrackIR software, I get an exagerated y-axis movement when I tilt my head forwards or backwards to look up and down. It seems much more pronounced than in the previous version of the TrackIr software. In other words, when I tilt my head up (to look at an overhead panel), my 'virtual' head moves up (y-axis) also, which I don't want and didn't seem to happen to a noticable degree before. How can I reduce the y-axis movement when tilt my head up and down but still maintain the ability to produce pure up and down head movement (i.e. to look over the glareshield for a landing view)?
Re: FSX y-axis issue
Basically you would need to edit the flight profile in the TrackIR software, standard profile used for FSX. Adjust the pitch setting, which is used to control the rate of movement for looking up and down. The y-axis controls how much you move when you raise vertically in your chair.
In order to edit a profile, select it from the list of profiles in the Profiles Tab of the main TrackIR software window, then click on the Edit button which will launch the Edit Profile window.
Each Axis of head movement that the TrackIR software is able to track can be adjusted to have a faster and slower response to your real head movement. The TrackIR software uses an Acceleration Curve to amplify your real head movement, this allows complete control of the in-game view with only a few degrees of head movement. Changing the Acceleration Curve for an Axis allows you to fine-tune the amount of head movement used to control your view, it also be used to create Dead-Zones which help keep the view stable for types of use like Flight Simulation combat.
In order change an Acceleration Curve, you need to open the Acceleration Curve editor. This is done by selecting (clicking once) the Axis you wish to edit from the Axis list and pressing the "Edit" button in the Motion Tab of the Edit Profile Window (you must have a profile open for edit).
The Acceleration Curve editor has a graph which displays how much the motion for the Axis is amplified. The horizontal center of the graph is the origin of the Axis, this corresponds to the "Center" of your head movement that is set by pressing the Center Hotkey. Head movement away from the center of the Axis is represented as moving left or right from the origin on the graph.
The control points on the graph allow you to edit the curve by clicking and dragging the points, or by using the Position and Value controls to select and change the values of individual edit points. Moving a point "up" on the graph will increase the amount of amplification for head movement. Moving a point "down" on the graph will reduce the amount of amplification, moving a point to the bottom of the graph (zero) will prevent head movement from being sent to the TrackIR Enhanced Title while your head is within that area of the Axis.
Presets, which can be loaded using the Acceleration drop-down list, should cover basic tracking needs.
The Copy button and drop-down list can be used to copy your Acceleration curve to other Axes.
Note : As the speed of view control is increased or decreased, you may wish to adjust the amount of smoothing that is used. Increasing the speed will often require an increase in the amount of smoothing to ensure that the view control remains stable and smooth.
In order to edit a profile, select it from the list of profiles in the Profiles Tab of the main TrackIR software window, then click on the Edit button which will launch the Edit Profile window.
Each Axis of head movement that the TrackIR software is able to track can be adjusted to have a faster and slower response to your real head movement. The TrackIR software uses an Acceleration Curve to amplify your real head movement, this allows complete control of the in-game view with only a few degrees of head movement. Changing the Acceleration Curve for an Axis allows you to fine-tune the amount of head movement used to control your view, it also be used to create Dead-Zones which help keep the view stable for types of use like Flight Simulation combat.
In order change an Acceleration Curve, you need to open the Acceleration Curve editor. This is done by selecting (clicking once) the Axis you wish to edit from the Axis list and pressing the "Edit" button in the Motion Tab of the Edit Profile Window (you must have a profile open for edit).
The Acceleration Curve editor has a graph which displays how much the motion for the Axis is amplified. The horizontal center of the graph is the origin of the Axis, this corresponds to the "Center" of your head movement that is set by pressing the Center Hotkey. Head movement away from the center of the Axis is represented as moving left or right from the origin on the graph.
The control points on the graph allow you to edit the curve by clicking and dragging the points, or by using the Position and Value controls to select and change the values of individual edit points. Moving a point "up" on the graph will increase the amount of amplification for head movement. Moving a point "down" on the graph will reduce the amount of amplification, moving a point to the bottom of the graph (zero) will prevent head movement from being sent to the TrackIR Enhanced Title while your head is within that area of the Axis.
Presets, which can be loaded using the Acceleration drop-down list, should cover basic tracking needs.
The Copy button and drop-down list can be used to copy your Acceleration curve to other Axes.
Note : As the speed of view control is increased or decreased, you may wish to adjust the amount of smoothing that is used. Increasing the speed will often require an increase in the amount of smoothing to ensure that the view control remains stable and smooth.
Re: FSX y-axis issue
Thanks for the prompt reply and information. Although I am sure I can edit a profile, I am really interested to know why it is happening with the latest version of the software much more than with the previous version (4.1 build 28).
Re: FSX y-axis issue
Had you made any changes to the previous profile?
Also with the new tracking improvements, it could just be detecting and tracking your movements better.
Also with the new tracking improvements, it could just be detecting and tracking your movements better.
Re: FSX y-axis issue
No, I haven't made any changes to the profile. All I did was remove the previous version of the TrackIR software, copy the profiles into another location then install the Alpha 3 software and move the copied profiles back into the profiles folder (it turns out that this step was not necessary as uninstalling the old software did not remove the contents of the profiles folder anyway). I am using the 'optimised flight' profile, downloaded from this website. The default flight profile exhibits the same issue - again much more than with the previous version of the TrackIR software.
It seems strange that a pure rotation of the head (i.e. pure pitch)should result in significant y-axis movement also. I am concerned that if I edit the profile as you suggest to reduce the y-axis movement I will reduce the abilty to look over the glareshield when I want to (i.e. when I want pure y-axis movement). Is there a way to reduce the y-axis movement associated with pitch only?
It seems strange that a pure rotation of the head (i.e. pure pitch)should result in significant y-axis movement also. I am concerned that if I edit the profile as you suggest to reduce the y-axis movement I will reduce the abilty to look over the glareshield when I want to (i.e. when I want pure y-axis movement). Is there a way to reduce the y-axis movement associated with pitch only?
Re: FSX y-axis issue
They are different settings completely. Adjusting the Pitch angle will not effect the y-axis settings, as it is completely different TrackIR setting.
Re: FSX y-axis issue
Vincent, I quite agree that they are completely separate axis. This is my whole point - why should I be getting such large y-axis movement (with both the default 'flight' profile as well as the 'optimised flight' profile) when I am activating the pitch axis only by tilting my head up and down?
Is there anyway thay I can show you the movement I am getting so you can see it for yourself?
Is there anyway thay I can show you the movement I am getting so you can see it for yourself?
Re: FSX y-axis issue
You can do a TrackIR recording in the software, under tools. Do a recording for 30 seconds.
Then send we the file it creates in the TrackIR folder, C:\Program Files\NaturalPoint\TrackIR4, the file name is trackir.tdf
Then send we the file it creates in the TrackIR folder, C:\Program Files\NaturalPoint\TrackIR4, the file name is trackir.tdf
Re: FSX y-axis issue
G'day Vincent,
Thought I'd posted a reply on this subject the other day however it looks like it didn't happen for some reason.
This exaggerated axis movement is one of the problems I am having. I still use Jeremy Deane's profile & have for some time now. This is also the same profile I used during the beta program & had no problems whatsoever during that time. The unit worked exactly as it had with FS9.
hope you guys can find a fix.
Cheers,
Ross
Thought I'd posted a reply on this subject the other day however it looks like it didn't happen for some reason.
This exaggerated axis movement is one of the problems I am having. I still use Jeremy Deane's profile & have for some time now. This is also the same profile I used during the beta program & had no problems whatsoever during that time. The unit worked exactly as it had with FS9.
hope you guys can find a fix.
Cheers,
Ross
Re: FSX y-axis issue
Hi all; Nothing to add, other than I have the same issue with the alpha3 driver. It has also affected how TIR4 works in FS9 too. It's not unusable, but it's pretty hard control an aircraft, when, after looking down to do something, one loses all control of one's head position.
regards,
pj
regards,
pj