FSX axis disabled not really disabled

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fs1049
Posts: 2
Joined: Sun Jan 21, 2007 10:19 am
Location: France

FSX axis disabled not really disabled

Post by fs1049 »

I have recently purchased both FSX and Track IR Pro.
Both work OK, except for the disabling feature.
When I uncheck the Enabled checkbox relevant to the Y axis, I can see that the Axis is not really disabled, but forced to 0; I can see that in the game, of course (when I try to move up the eyepoint, using a joystick control, the eyepoint goes back to 0), but also through the SimConnect debugging console (fDeltaY=0.000000):
> 79.16086 [63, 9]CameraSetRelative6DOF:fDeltaX=0.004054, fDeltaY=0.000000, fDeltaZ=0.221680, fPitchDeg=-59.381084, fBankDeg=0.134377, fHeadingDeg=-24.948895

I read the FSX SDK documentation and found that an axis can actually be ignored, and verified that with a small application I made; this application sets DeltaX, DeltaZ, Bank and Heading to 0, increments Pitch by 1 deg at each cycle, and ignores DeltaY:

fPitchDeg += 1.0;
hr = SimConnect_CameraSetRelative6DOF(
hSimConnect,
fDeltaX,
SIMCONNECT_CAMERA_IGNORE_FIELD,
fDeltaZ,
fPitchDeg,
fBankDeg,
fHeadingDeg
);

This is what SimConnect shows:
> 1758.15340 [63, 10]CameraSetRelative6DOF:fDeltaX=0.000000, fDeltaY=340282346638528860000000000000000000000.000000, fDeltaZ=0.000000, fPitchDeg=3.000000, fBank
Deg=0.000000, fHeadingDeg=0.000000
> 1759.13582 [63, 11]CameraSetRelative6DOF:fDeltaX=0.000000, fDeltaY=340282346638528860000000000000000000000.000000, fDeltaZ=0.000000, fPitchDeg=4.000000, fBank
Deg=0.000000, fHeadingDeg=0.000000

The game works as expected, i.e. Pitch increments, and I can freely move the eyepoint using my joystick control.

I suggest the user is given the choice (with another checkbox, or a dropdown list, or whatever other mean) of forcing an axis to 0 (as it is, currently) or actually disabling it.

As for the FSX case, I would like to move the eyepoint up permanently in final approach, without having to strech my neck like E.T., and still be able to look on either side.

Hope you can do something.
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: FSX axis disabled not really disabled

Post by VincentG »

Fowarded onto the development team....
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