Received my TrackIR4 yesterday and did a quick check out using the system in IL2:1946, BobII, First Eagles, WOE - and it works great!
Unfortunately I'm not in such good condition. My eyes are still hurting, but they were worse last night while using the system. Also didn't feel so good in the gut.
Admit that at 47 my eyes are not so good and I wear glasses which require me to tilt my head down to see the keyboard for those functions not implemented on my CH HOTAS. Add this to the normal looking around and attempting to track hostiles really induced some serious eye strain. I do not experience these problems when playing "normally" with snapviews, etc.
Apart from perhaps turning the TrackIR on and off to use it only when absolutely necessary, are there any suggestions to help? (BTW, I was using the stock combat flight profile.) Sure hope there is, I would hate to not to be able to use it.
Thanks,
Nick
Eye Strain and Nausea
Re: Eye Strain and Nausea
Try adjusting the profile to better suit your game play, i.e., increase the dead zone, slow down the flight curve...
Also you can try using one of the profiles that other users have made in the past.
http://www.naturalpoint.com/trackir/04- ... files.html
Also you can try using one of the profiles that other users have made in the past.
http://www.naturalpoint.com/trackir/04- ... files.html
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- Posts: 3
- Joined: Tue Jan 23, 2007 8:10 am
Re: Eye Strain and Nausea
...Larger deadzone and slower flight curve - I'll give it a try. Guess I need to read the manual Thanks!
Re: Eye Strain and Nausea
No issue..
Re: Eye Strain and Nausea
Just so people understand what's happening, this is not unique to TIR, it occurs in real flight simulators as well. The Navy has a prohibition against flying an aircraft within a certain period of time (I think it was 12 hours if I remember correctly) of a simulation flight. There have been instances where pilots have become nauseous during the simulator flight and sometimes well after it, particularly if they fly a real aircraft.
It has to do with the way the human body senses motion and relates this to vision. These senses are intrinsically matched but in a simulator your vision is telling you something is moving while your body tells you it isn't. The same thing happens when inside a boat that's rocking. Your surroudings appear to be level but your body is sensing motion and you get sea sick.
TIR seems to have an even greater tendancy to create disorientation because the amount of visual change is even greater due to the relationship of small head motions creating a large visual change on the screen and the fact that your eyes are moving in the opposite direction to what would be natural, i.e., you're following a target moving to your left, your head moves left but your eyes move right.
The suggestion to use less aggressive profiles is a good one. Also, consider limiting your time in the game at first and take breaks often. If you start to feel the least bit uncomfortable take a 30 minute break before going back. Gradually you'll need less breaks and can spend more time in the game. Most people will eventually adapt although there are a few that can't.
I'd recommend that NP address this issue in your publications that accompany TIR. Suggestions for how to speed your adaptation and an understanding of what's happening would probably help people who try it out and then discard it. There have been many people on the AH forums that are willing to part with their TIR's after only a short time, maybe this would help.
Mace
It has to do with the way the human body senses motion and relates this to vision. These senses are intrinsically matched but in a simulator your vision is telling you something is moving while your body tells you it isn't. The same thing happens when inside a boat that's rocking. Your surroudings appear to be level but your body is sensing motion and you get sea sick.
TIR seems to have an even greater tendancy to create disorientation because the amount of visual change is even greater due to the relationship of small head motions creating a large visual change on the screen and the fact that your eyes are moving in the opposite direction to what would be natural, i.e., you're following a target moving to your left, your head moves left but your eyes move right.
The suggestion to use less aggressive profiles is a good one. Also, consider limiting your time in the game at first and take breaks often. If you start to feel the least bit uncomfortable take a 30 minute break before going back. Gradually you'll need less breaks and can spend more time in the game. Most people will eventually adapt although there are a few that can't.
I'd recommend that NP address this issue in your publications that accompany TIR. Suggestions for how to speed your adaptation and an understanding of what's happening would probably help people who try it out and then discard it. There have been many people on the AH forums that are willing to part with their TIR's after only a short time, maybe this would help.
Mace