How to fix tracking in EE2

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DickDastardly
Posts: 21
Joined: Mon Mar 21, 2005 5:00 am
Location: Birmingham, UK

How to fix tracking in EE2

Post by DickDastardly »

In EE2 tracking permanently shuts down if the TrackIR looses sight of the reflectors and can't be re-enabled without restarting the game. If you have the latest modded version of EECH1 then you can just copy over your trackir.dll file from that and use it to replace the one in EE2. This fixes the problem (though unfortunately it still only gives you 2DOF, unlike the 6DOF in EECH1).
Cheers,
DD
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: How to fix tracking in EE2

Post by VincentG »

Hmmm, interesting fix, I will let the development team know.....
DickDastardly
Posts: 21
Joined: Mon Mar 21, 2005 5:00 am
Location: Birmingham, UK

Re: How to fix tracking in EE2

Post by DickDastardly »

Sorry, but it looks like I was wrong on this - the two dlls are the same, and since posting I've had the problem recur. I definitely seem to have the tracking cutting out less frequently than before though, I just can't figure out what else I might have done which could have caused the improvement.
Cheers,
DD
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: How to fix tracking in EE2

Post by VincentG »

OK....
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