Ok, TrackIR works pretty good with FSX. I want to make it not as sensitive vertically because even when I breathe the thing goes up and down vertically. If you can tell me how to reduce the sensitivity that would be great too.
But my main issue
Whenever I land, or whenever the plane touches the ground with the wheels down, the track IR head moves slower from that point on. The normal head turn radius relative to what my real head is doing is altered right away. I turn all the way to the left and I can still see the cockpit, a little left of it, but not out the left window. How can I fix this issue? TrackIR just decides for me when I land that the head movement is going to slow down when I land. Thanks for any help at all!!
TrackIR in FSX changes flow when landing"???
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- Posts: 1
- Joined: Mon May 26, 2008 7:51 pm
Re: TrackIR in FSX changes flow when landing"???
Are you using the F8 key for flaps, as well as for precision mode still?
I would recommend changing the hotkeys to something other than buttons you are using within the gaming application. I use PrtScreen, Scroll Lock, and Pause\Break.
AS for Pitch spped, you can just edit the profile curve -
https://www.naturalpoint.com/trackir/06 ... index.html
Section -
5.3.4.2 Editing Acceleration Curves (Adjusting Speed)
I would recommend changing the hotkeys to something other than buttons you are using within the gaming application. I use PrtScreen, Scroll Lock, and Pause\Break.
AS for Pitch spped, you can just edit the profile curve -
https://www.naturalpoint.com/trackir/06 ... index.html
Section -
5.3.4.2 Editing Acceleration Curves (Adjusting Speed)
Re: TrackIR in FSX changes flow when landing"???
Just an FYI, you can map sensitivity (Precision) and Pause functions of TrackIR to your thumb buttons on your mouse (providing you have them obviously).
This come in VERY handy when you're using your mouse to change the aircrafts on-screen gauges/dials/buttons etc.
This come in VERY handy when you're using your mouse to change the aircrafts on-screen gauges/dials/buttons etc.