Zoom function according to changing dot distance?

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LLv24_Miika
Posts: 7
Joined: Fri May 02, 2003 5:00 am

Zoom function according to changing dot distance?

Post by LLv24_Miika »

Could it be possible to implement a zoom function?

In the tracking tab I can see that if I move the dot closer to the camera the height and width value increase.

I think this could be used to send user-defined keystrokes at certain dot sizes (=distances). This could be utilized for example in IL2/FB, because it provides commands for changing field of vision, eg. certain keystrokes.

On the other hand, I have a habit of moving my head closer to screen to see the far away aircraft (maybe just a couple of pixels wide objects!). This of course causes rapid changes in the view. Could the X/Y movement be frozen if the height is increasing/decreasing?

Perhaps a Z-axis would represent the dot distance?

Miika

[ May 15, 2003, 01:52 AM: Message edited by: LLv24_Miika ]
Charlie251
Posts: 955
Joined: Fri Jan 03, 2003 5:00 am
Location: Melbourne, Florida

Re: Zoom function according to changing dot distance?

Post by Charlie251 »

This would be tricky as most users use different size dots. HotDogNZ has a clover pattern for his and I use a slightly modified version of his with 3 dots.

If this was implimented, they would need to make the size of the dot at each incriment a customizable feature.

I dont know exactly how hard that would be, but it is a good question to ask.
Jason-Alaska
Posts: 7
Joined: Tue Dec 17, 2002 5:00 am
Location: Alaska, USA BABY!

Re: Zoom function according to changing dot distance?

Post by Jason-Alaska »

Would a second camera be needed to triangulate the changing depth of the dot as it moves?

Great idea though! Imagin in a flight-sim the HUD view changing to a close up hud view just buy leaning forward. I like it!

[ July 25, 2003, 03:16 PM: Message edited by: Jason-Alaska ]
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