Manually force skeleton to find t-pose?
Manually force skeleton to find t-pose?
In Arena, during live preview, is it possible to manually force the skeleton mapping to understand that the actors point cloud is in a t-pose? Currently the skeleton can get confused even though the actor is in a t-pose. To fix this the actor has to either leave the volume and return, or move hips, feet, etc to fix the problem.
Re: Manually force skeleton to find t-pose?
You can reset the skeleton position, by right clicking on the skeleton file you have loaded and selecting reset (Ctrl-R)