Manually force skeleton to find t-pose?

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s2uart
Posts: 3
Joined: Fri Sep 18, 2009 8:57 am

Manually force skeleton to find t-pose?

Post by s2uart »

In Arena, during live preview, is it possible to manually force the skeleton mapping to understand that the actors point cloud is in a t-pose? Currently the skeleton can get confused even though the actor is in a t-pose. To fix this the actor has to either leave the volume and return, or move hips, feet, etc to fix the problem.
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Manually force skeleton to find t-pose?

Post by VincentG »

You can reset the skeleton position, by right clicking on the skeleton file you have loaded and selecting reset (Ctrl-R)
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