Joystick r-axis

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Trackmonkey
Posts: 5
Joined: Sat Apr 10, 2004 5:00 am

Joystick r-axis

Post by Trackmonkey »

First some fanboy feedback:
TrackIR is great! You are great! Thank you!

Could you add an option for TrackIR(2) to send joystick r-axis (twisting handle/rudder) data with horizontal head movements?
Some games like Hardwar have an option for view panning with r-axis but no mouselook.
It would be way better if we could control these games views with head movement instead of twisting joystick handle. More than great actually.

Oh, and by the way joystick axis emulation has an advantage over mouse emulation. It is kinda absolute if you know what I mean. So perhaps it would work well with enhanced mode (no need for centering).

[ April 10, 2004, 10:21 AM: Message edited by: Trackmonkey ]
Jim
Posts: 1395
Joined: Mon Oct 14, 2002 5:00 am
Location: Corvallis, Oregon
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Re: Joystick r-axis

Post by Jim »

Hello:

We will work on adding this feature in. Can you please post a list of some games that use this method for view control? It will help us figure out how to test it best.
Trackmonkey
Posts: 5
Joined: Sat Apr 10, 2004 5:00 am

Re: Joystick r-axis

Post by Trackmonkey »

Hmm. Maybe the games with joystickpanning only were fewer than I thought.
With quick search I couldn't yet find but that Hardwar.

However, there are some games that could use joystick emulating TrackIR.
For instance Bhunter aka. Bounty Hunter.
Mechwarrior series (Mechwarrior 2 and later) could maybe use this as well.

I'll see if I can come up with more later.

[ April 30, 2004, 03:39 PM: Message edited by: Trackmonkey ]
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