capturing disproportionned human

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nelsig
Posts: 2
Joined: Mon Feb 18, 2008 12:23 pm

capturing disproportionned human

Post by nelsig »

Hello,

we are working on the development of a short and all characters have small body with huge heads (like the one in our character reel here http://www.mokastudio.tv/?q=3d-animation the one in a bar drinking a glass of wine)
The director wants to reproduce the head with a prop for capturing the actor in a better situation. So they can touch their nose, mouth etc...)
We didn't went in the tests phase for now, but just thinking about it.
First question is : Can ARENA interpret the virtual actor if the real actor have the head captors on the props representing the head ? or do we have to make with rigi bodies captors ?

Thank you in advance for your help and tips

Nicolas Elsig
www.mokastudio.tv
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