TrackIR3 pitch is not simple rotation in X-Plane
Posted: Fri Apr 02, 2010 1:13 am
Has anyone noticed that in a 3-D cockpit, looking up and down using TrackIR3, when you look down at the instruments, your virtual head also bends by the neck. It makes it hard to properly scan the instruments while spotting your landing point.
Is there a way to make the pitch view rotate about a point instead?
Usually during the landing phase, you want to keep your head still and only move your eyes to scan the instruments and spot your landing, in order to keep your sight-lines steady (i.e. engine cowling in relation to your chosen aiming point).
Since FS9/FSX virtual cockpit behaves in the later fashion, I'm assuming this is more an X-Plane issue, possibly a config file tweak?
Any help would be appreciated.
Is there a way to make the pitch view rotate about a point instead?
Usually during the landing phase, you want to keep your head still and only move your eyes to scan the instruments and spot your landing, in order to keep your sight-lines steady (i.e. engine cowling in relation to your chosen aiming point).
Since FS9/FSX virtual cockpit behaves in the later fashion, I'm assuming this is more an X-Plane issue, possibly a config file tweak?
Any help would be appreciated.