Page 1 of 1

TrackIR3 pitch is not simple rotation in X-Plane

Posted: Fri Apr 02, 2010 1:13 am
by BagoBagyo
Has anyone noticed that in a 3-D cockpit, looking up and down using TrackIR3, when you look down at the instruments, your virtual head also bends by the neck. It makes it hard to properly scan the instruments while spotting your landing point.

Is there a way to make the pitch view rotate about a point instead?

Usually during the landing phase, you want to keep your head still and only move your eyes to scan the instruments and spot your landing, in order to keep your sight-lines steady (i.e. engine cowling in relation to your chosen aiming point).

Since FS9/FSX virtual cockpit behaves in the later fashion, I'm assuming this is more an X-Plane issue, possibly a config file tweak?

Any help would be appreciated.

Re: TrackIR3 pitch is not simple rotation in X-Plane

Posted: Fri Apr 02, 2010 12:25 pm
by VincentG
Are you using the vector expansion, with the TrackIR 3, or the single dot tracking mode?

What version of the IR software are you using?

Re: TrackIR3 pitch is not simple rotation in X-Plane

Posted: Thu Apr 08, 2010 1:17 am
by BagoBagyo
Yes, I'm using vector expansion, TIR3 v4.1b37.

Re: TrackIR3 pitch is not simple rotation in X-Plane

Posted: Thu Apr 08, 2010 10:50 am
by VincentG
The rotation point of the TrackIR software is set to approx. the base of the neck, as that is where your head position is rotating

Re: TrackIR3 pitch is not simple rotation in X-Plane

Posted: Sat Apr 10, 2010 9:04 pm
by BagoBagyo
Can the rotation point be adjusted? I don't have an issue when using FS9/X, only X-Plane. Is there a config file setting or anything I have control over, or do I live with it?

Re: TrackIR3 pitch is not simple rotation in X-Plane

Posted: Mon Apr 12, 2010 11:06 am
by VincentG
Currently there is no way to adjust the rotation point, within the software.