Here's a test with the data from the NP Goodypack with a Daz3d character that was exported to MB using DazStudio 3 with the fbx exporter.
www.kkstudio.us/cc/facialtest.html
This character was brought into MB, characterized, a character face applied and configured (utilizing the mimic morphs originally built into the character) and then setting up an actor face attached to the character face to run mocap. Needs a little bit of tweaking, but otherwise I think it looks good.
I also tested this same data applied to the character being run by a characterized skeleton from a random bvh file, also works good:
www.kkstudio.us/cc/facialtest2.html
One strange thing though, I had to start a new file, load the Arena skeleton and apply the motion to it, then load up the file with the toon character with facial mocap.. If I did it the other way around, the facial mocap would disappear, probably a bug in MB)
the data used was recorder and imported, not streamed, so that is the next test..... I'll let you know how it goes...
Facial mocap test - character with morphs
Facial mocap test - character with morphs
Bryan Steagall
Owner
Kidz Korner Studio
OptiTrack Distributor
Mexico, Central and South America
505-615-2410
bryan@kkstudio.us
www.kkstudio.us
Owner
Kidz Korner Studio
OptiTrack Distributor
Mexico, Central and South America
505-615-2410
bryan@kkstudio.us
www.kkstudio.us