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Facial mocap test - character with morphs

Posted: Mon Nov 01, 2010 1:34 pm
by bsteagal
Here's a test with the data from the NP Goodypack with a Daz3d character that was exported to MB using DazStudio 3 with the fbx exporter.

www.kkstudio.us/cc/facialtest.html

This character was brought into MB, characterized, a character face applied and configured (utilizing the mimic morphs originally built into the character) and then setting up an actor face attached to the character face to run mocap. Needs a little bit of tweaking, but otherwise I think it looks good.

I also tested this same data applied to the character being run by a characterized skeleton from a random bvh file, also works good:

www.kkstudio.us/cc/facialtest2.html

One strange thing though, I had to start a new file, load the Arena skeleton and apply the motion to it, then load up the file with the toon character with facial mocap.. If I did it the other way around, the facial mocap would disappear, probably a bug in MB)

the data used was recorder and imported, not streamed, so that is the next test..... I'll let you know how it goes...