Problem with bounding fecial capture data

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GeoGame
Posts: 4
Joined: Sat May 14, 2011 8:37 am

Problem with bounding fecial capture data

Post by GeoGame »

hi all.
When we capture facial motion with arena we have no problems but when we are trying to apply it to our character its not working properly,Can u tell me how can i properly bind facial motion data to my character?
farstar
Posts: 140
Joined: Mon Jan 19, 2009 12:26 am

Re: Problem with bounding fecial capture data

Post by farstar »

My pipeline is to bring the face capture data into motionbuilder then to 3DS Max.
bsteagal
Posts: 323
Joined: Tue Jun 28, 2005 5:00 am
Location: Albuquerque, New Mexico

Re: Problem with bounding fecial capture data

Post by bsteagal »

GeoMan

What software are you using? how is your character rigged?
Bryan Steagall
Owner
Kidz Korner Studio
OptiTrack Distributor
Mexico, Central and South America
505-615-2410
bryan@kkstudio.us
www.kkstudio.us
GeoGame
Posts: 4
Joined: Sat May 14, 2011 8:37 am

Re: Problem with bounding fecial capture data

Post by GeoGame »

Hi,

Bryan Steagall

we use motiobuilder,
and when we apply motion capture data to our character, single face markers doing double motion, his own moving and moving of the head markers.
bsteagal
Posts: 323
Joined: Tue Jun 28, 2005 5:00 am
Location: Albuquerque, New Mexico

Re: Problem with bounding fecial capture data

Post by bsteagal »

what?

ok, you will get motion on the markers and on your character in motionbuilder, to not see the markers, you go to "display" and select "models only" is this what you mean? otherwise, perhaps it would be best if you can post an image or a video to understand what you are talking about..
Bryan Steagall
Owner
Kidz Korner Studio
OptiTrack Distributor
Mexico, Central and South America
505-615-2410
bryan@kkstudio.us
www.kkstudio.us
GeoGame
Posts: 4
Joined: Sat May 14, 2011 8:37 am

Re: Problem with bounding fecial capture data

Post by GeoGame »

in tutorial when the data is imported into motionbuilder the marker set origin object (sphere) is moving in sync with the rest markers. in our case this doesnt happen. how can we make it move?
GeoGame
Posts: 4
Joined: Sat May 14, 2011 8:37 am

Re: Problem with bounding fecial capture data

Post by GeoGame »

any ideas? :(
farstar
Posts: 140
Joined: Mon Jan 19, 2009 12:26 am

Re: Problem with bounding fecial capture data

Post by farstar »

When you export out your c3d file you need to make sure you uncheck no head movement.
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