Search found 18 matches

by bteitler
Sat Sep 10, 2016 3:00 pm
Forum: OptiTrack Data Streaming
Topic: Motive Direct to Unity Skeleton Re-Targeting is inaccurate
Replies: 2
Views: 4466

Re: Motive Direct to Unity Skeleton Re-Targeting is inaccura

Looks like this is indeed caused by the muscle space transform, which seems to assign the hip bone translation as some sort of center of mass calculation in some normalize fashion with respect to the floor plane. I think the motivation Unity has for this is to help re-align the motion with respect t...
by bteitler
Fri Sep 09, 2016 6:40 pm
Forum: OptiTrack Data Streaming
Topic: Motive Direct to Unity Skeleton Re-Targeting is inaccurate
Replies: 2
Views: 4466

Motive Direct to Unity Skeleton Re-Targeting is inaccurate

The re-targeting provided by the direct Unity plugin seems to not provide a one to one correspondence between the source (i.e. Motive) bone angles and root (hip) position. It is pretty close, but is off enough that it is problematic for my use case. Here is an example video that focuses on the foot ...
by bteitler
Wed Sep 07, 2016 10:13 am
Forum: Motive
Topic: Mapping Streamed Skeleton data to rigs in unity
Replies: 6
Views: 11876

Re: Mapping Streamed Skeleton data to rigs in unity

Edit: I've fixed it. Local Rigid Bodies was the issue - I do not have any rigid bodies in the scene so I feel like this is slightly misnamed :(

Thank you.
by bteitler
Tue Sep 06, 2016 9:47 am
Forum: Motive
Topic: Mapping Streamed Skeleton data to rigs in unity
Replies: 6
Views: 11876

Re: Mapping Streamed Skeleton data to rigs in unity

I am using that plugin. And so is the original poster from what I understand.
by bteitler
Sat Sep 03, 2016 7:01 pm
Forum: Motive
Topic: Mapping Streamed Skeleton data to rigs in unity
Replies: 6
Views: 11876

Re: Mapping Streamed Skeleton data to rigs in unity

I have the same problem. Using the included prefabs straight out of the box with no changes, I just get a mess when streaming a recorded walking animation from Motive (see attached screenshot). I tried all bone naming conventions (making sure to match in Motive and on Unity client prefab), and also ...
by bteitler
Tue Apr 28, 2015 6:07 pm
Forum: Motive
Topic: Invalidate Markers Below Floor recommendation
Replies: 1
Views: 2198

Invalidate Markers Below Floor recommendation

In your next version of Motive, it would be nice if the "Invalidate Markers Below Floor" feature is only applied if a new ground plane has been set since the last calibration. Often when you re-calibrate, the left over ground plane will result in the calibration square markers being in-val...
by bteitler
Mon Jan 19, 2015 5:27 pm
Forum: OptiTrack Data Streaming
Topic: Unicast packet client disconnect
Replies: 3
Views: 7439

Re: Unicast packet client disconnect

Thank you for your response. Unfortunately, I cannot use multicast because my use case is wireless, and wireless multicast performance is very poor, and seems unpredictable. After reading a bit on wireless multicast, it seems that this is somewhat expected and not recommended to use multicast for ti...
by bteitler
Thu Jan 15, 2015 6:55 pm
Forum: OptiTrack Data Streaming
Topic: Unicast packet client disconnect
Replies: 3
Views: 7439

Unicast packet client disconnect

Can someone explain to me how to "disconnect" a packet client using Unicast protocol from Motive? From what I can tell, the packet client example sends a single "ping" packet which causes Motive to start sending data, but it is unclear how to de-register a client, as there is no ...
by bteitler
Sat Nov 22, 2014 1:12 am
Forum: Camera SDK
Topic: Access violation with cModuleSync AddCamera
Replies: 4
Views: 4891

Re: Access violation with cModuleSync AddCamera

It works now, thank you!
by bteitler
Thu Nov 20, 2014 2:32 pm
Forum: Camera SDK
Topic: Access violation with cModuleSync AddCamera
Replies: 4
Views: 4891

Re: Access violation with cModuleSync AddCamera

Thank you for your response.. I look forward to hearing from you.