Search found 18 matches
- Sat Sep 10, 2016 3:00 pm
- Forum: OptiTrack Data Streaming
- Topic: Motive Direct to Unity Skeleton Re-Targeting is inaccurate
- Replies: 2
- Views: 4466
Re: Motive Direct to Unity Skeleton Re-Targeting is inaccura
Looks like this is indeed caused by the muscle space transform, which seems to assign the hip bone translation as some sort of center of mass calculation in some normalize fashion with respect to the floor plane. I think the motivation Unity has for this is to help re-align the motion with respect t...
- Fri Sep 09, 2016 6:40 pm
- Forum: OptiTrack Data Streaming
- Topic: Motive Direct to Unity Skeleton Re-Targeting is inaccurate
- Replies: 2
- Views: 4466
Motive Direct to Unity Skeleton Re-Targeting is inaccurate
The re-targeting provided by the direct Unity plugin seems to not provide a one to one correspondence between the source (i.e. Motive) bone angles and root (hip) position. It is pretty close, but is off enough that it is problematic for my use case. Here is an example video that focuses on the foot ...
- Wed Sep 07, 2016 10:13 am
- Forum: Motive
- Topic: Mapping Streamed Skeleton data to rigs in unity
- Replies: 6
- Views: 11876
Re: Mapping Streamed Skeleton data to rigs in unity
Edit: I've fixed it. Local Rigid Bodies was the issue - I do not have any rigid bodies in the scene so I feel like this is slightly misnamed 
Thank you.

Thank you.
- Tue Sep 06, 2016 9:47 am
- Forum: Motive
- Topic: Mapping Streamed Skeleton data to rigs in unity
- Replies: 6
- Views: 11876
Re: Mapping Streamed Skeleton data to rigs in unity
I am using that plugin. And so is the original poster from what I understand.
- Sat Sep 03, 2016 7:01 pm
- Forum: Motive
- Topic: Mapping Streamed Skeleton data to rigs in unity
- Replies: 6
- Views: 11876
Re: Mapping Streamed Skeleton data to rigs in unity
I have the same problem. Using the included prefabs straight out of the box with no changes, I just get a mess when streaming a recorded walking animation from Motive (see attached screenshot). I tried all bone naming conventions (making sure to match in Motive and on Unity client prefab), and also ...
- Tue Apr 28, 2015 6:07 pm
- Forum: Motive
- Topic: Invalidate Markers Below Floor recommendation
- Replies: 1
- Views: 2198
Invalidate Markers Below Floor recommendation
In your next version of Motive, it would be nice if the "Invalidate Markers Below Floor" feature is only applied if a new ground plane has been set since the last calibration. Often when you re-calibrate, the left over ground plane will result in the calibration square markers being in-val...
- Mon Jan 19, 2015 5:27 pm
- Forum: OptiTrack Data Streaming
- Topic: Unicast packet client disconnect
- Replies: 3
- Views: 7439
Re: Unicast packet client disconnect
Thank you for your response. Unfortunately, I cannot use multicast because my use case is wireless, and wireless multicast performance is very poor, and seems unpredictable. After reading a bit on wireless multicast, it seems that this is somewhat expected and not recommended to use multicast for ti...
- Thu Jan 15, 2015 6:55 pm
- Forum: OptiTrack Data Streaming
- Topic: Unicast packet client disconnect
- Replies: 3
- Views: 7439
Unicast packet client disconnect
Can someone explain to me how to "disconnect" a packet client using Unicast protocol from Motive? From what I can tell, the packet client example sends a single "ping" packet which causes Motive to start sending data, but it is unclear how to de-register a client, as there is no ...
- Sat Nov 22, 2014 1:12 am
- Forum: Camera SDK
- Topic: Access violation with cModuleSync AddCamera
- Replies: 4
- Views: 4891
Re: Access violation with cModuleSync AddCamera
It works now, thank you!
- Thu Nov 20, 2014 2:32 pm
- Forum: Camera SDK
- Topic: Access violation with cModuleSync AddCamera
- Replies: 4
- Views: 4891
Re: Access violation with cModuleSync AddCamera
Thank you for your response.. I look forward to hearing from you.