Search found 11 matches

by orbtechsims
Fri Jun 17, 2005 12:33 am
Forum: General OptiTrack Support
Topic: Head turning sensing
Replies: 7
Views: 6750

Re: Head turning sensing

<t>Hello, thank you for your reply. <br/> <br/> - Our application only requires 2 degrees of tracking; Yaw and Pitch. Being so I would not need Vector. Could and active IR LED emitter be used to achieve 180 degree tracking (90 +/-)? How complex is it to write custom tracking calculations to achieve ...
by orbtechsims
Tue Jun 14, 2005 6:11 am
Forum: General OptiTrack Support
Topic: Head turning sensing
Replies: 7
Views: 6750

Re: Head turning sensing

<t>Hello, I am looking at the OptiTrack SDK for a very similar need- actually what I need is to in a sense recreate TrackIR but with different specifications to meet my requirements. Could you tell me if the Optitrack + SDK are capable of meeting my needs, which are:<br/> <br/> - 180 degree yaw head...
by orbtechsims
Thu Apr 21, 2005 1:41 am
Forum: TrackIR Enhanced Game Discussions
Topic: HALFLIFE2
Replies: 75
Views: 100909

Re: HALFLIFE2

Hey Warren, haven't heard much for a week or so, are you still shooting for a playable demo of HL2 for the end of the month? I�m very excited to see what you have done, hopefully everything is going well and all the 6DOF controls requested will be included?
by orbtechsims
Mon Apr 11, 2005 1:17 am
Forum: TrackIR Enhanced Game Discussions
Topic: HALFLIFE2
Replies: 75
Views: 100909

Re: HALFLIFE2

<t>I agree, Doom 3 does take way too much power play reasonably. This is a Half-Life 2 forum, lets not get too far off track, we haven't even seen what NP has done to HL2 yet. Maybe Doom 3 would be a future game, but for now let�s stick to Half-Life 2.<br/> <br/> [ April 12, 2005, 11:46 AM: Messag...
by orbtechsims
Tue Apr 05, 2005 6:09 am
Forum: TrackIR Enhanced Game Discussions
Topic: HALFLIFE2
Replies: 75
Views: 100909

Re: HALFLIFE2

<t>quote:Originally posted by NaturalPoint-Warren:<br/> <br/> BTW, If anyone here wants to be intrinsically involved in the development/testing of FPS stuff, i'd suggest joining our beta tester team.Warren, terrific news that work on the HL2 mod has started once more. Are the controls the same as I ...
by orbtechsims
Mon Mar 14, 2005 11:43 pm
Forum: TrackIR Enhanced Game Discussions
Topic: Small movie of WWIIOL as FPS
Replies: 15
Views: 12538

Re: Small movie of WWIIOL as FPS

I noticed that the infantry video utilizes only the X tracking; never looking up or down. Any idea why this is?
by orbtechsims
Mon Mar 14, 2005 11:39 pm
Forum: TrackIR Enhanced Game Discussions
Topic: HALFLIFE2
Replies: 75
Views: 100909

Re: HALFLIFE2

<t>Taxi: While in prone it seems reasonable to still be able to peek over small objects or tall grass. But when would you ever use this in standing up? So the updated Y setting is:<br/> <br/> Y/Vertical up-down - Peek over object when crouching (over a crate) or in prone (over tall grass)<br/> <br/>...
by orbtechsims
Wed Mar 09, 2005 4:42 am
Forum: TrackIR Enhanced Game Discussions
Topic: HALFLIFE2
Replies: 75
Views: 100909

Re: HALFLIFE2

<t>Just a heads up: I have written Yahn Bernier, a developer at Valve/Half-Life 2, who has helped me with the first VR simulation in the past. I have given him the link to this thread, he is very helpful and showed willingness to test new ideas with Half-Life 2 before and may have good insite on thi...
by orbtechsims
Tue Mar 08, 2005 12:39 am
Forum: TrackIR Enhanced Game Discussions
Topic: HALFLIFE2
Replies: 75
Views: 100909

Re: HALFLIFE2

<t>I think it would help if we came up with some conclusions on how the 6 degrees are to be implemented. This will aid in both the poser modeling and also help to boil down this whole discussion, which is basically just different ideas on how TIR will be best implemented into FPS genre games. From r...
by orbtechsims
Mon Feb 21, 2005 1:14 am
Forum: TrackIR Enhanced Game Discussions
Topic: HALFLIFE2
Replies: 75
Views: 100909

Re: HALFLIFE2

[ April 05, 2005, 01:23 PM: Message edited by: orbtechsims ]