how to, can you?

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99th_Flyby
Posts: 5
Joined: Mon Feb 21, 2005 5:00 am
Location: here and there

how to, can you?

Post by 99th_Flyby »

is it possible to link TIR3 to games which do not originally support it? If so, how is this done? I'm speaking in general terms; is there a prcess to do this?
Thanks,
Flyby out
Barred
Posts: 881
Joined: Mon Mar 17, 2003 5:00 am
Location: Scotland

Re: how to, can you?

Post by Barred »

Flyby TrackMapper can be found http://www.naturalpoint.com/trackir/04- ... ities.html here, just scroll down.
99th_Flyby
Posts: 5
Joined: Mon Feb 21, 2005 5:00 am
Location: here and there

Re: how to, can you?

Post by 99th_Flyby »

thanks Barred,
But I did locate it already. now to play around with it a little. I've got an arcadish helo sim (Longbow Assault) that I want to play with until Eagle Dynamics releases it's (6dof-supported) helo sim: Black Shark. I guess I could fire up Gunship! as well. It's good for low and slow tactical stalking-lots of ground cover to hover behind.
Flyby out
rodom
Posts: 581
Joined: Thu Jul 07, 2005 5:00 am
Location: Philomath, OR

Re: how to, can you?

Post by rodom »

If the game does not support it you could try using either the TrackMapper program or TIRMouse.EXE with the game and see what you can come up with.
99th_Flyby
Posts: 5
Joined: Mon Feb 21, 2005 5:00 am
Location: here and there

Re: how to, can you?

Post by 99th_Flyby »

thanks Rick,
But I am totally lost. I'll do a search for the trackmapper rpogram. Probably right under my nose!
Flyby out
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