is it possible to link TIR3 to games which do not originally support it? If so, how is this done? I'm speaking in general terms; is there a prcess to do this?
Thanks,
Flyby out
how to, can you?
Re: how to, can you?
Flyby TrackMapper can be found http://www.naturalpoint.com/trackir/04- ... ities.html here, just scroll down.
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99th_Flyby
- Posts: 5
- Joined: Mon Feb 21, 2005 5:00 am
- Location: here and there
Re: how to, can you?
thanks Barred,
But I did locate it already. now to play around with it a little. I've got an arcadish helo sim (Longbow Assault) that I want to play with until Eagle Dynamics releases it's (6dof-supported) helo sim: Black Shark. I guess I could fire up Gunship! as well. It's good for low and slow tactical stalking-lots of ground cover to hover behind.
Flyby out
But I did locate it already. now to play around with it a little. I've got an arcadish helo sim (Longbow Assault) that I want to play with until Eagle Dynamics releases it's (6dof-supported) helo sim: Black Shark. I guess I could fire up Gunship! as well. It's good for low and slow tactical stalking-lots of ground cover to hover behind.
Flyby out
Re: how to, can you?
If the game does not support it you could try using either the TrackMapper program or TIRMouse.EXE with the game and see what you can come up with.
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99th_Flyby
- Posts: 5
- Joined: Mon Feb 21, 2005 5:00 am
- Location: here and there
Re: how to, can you?
thanks Rick,
But I am totally lost. I'll do a search for the trackmapper rpogram. Probably right under my nose!
Flyby out
But I am totally lost. I'll do a search for the trackmapper rpogram. Probably right under my nose!
Flyby out