Head turning problem

JRH147
Posts: 33
Joined: Wed Jun 18, 2003 5:00 am

Re: Head turning problem

Post by JRH147 »

Recon -

I was having trouble with Vector in PF last night too. I couldn't rotate my head as much as I could without the vector. Not sure what the problem is yet though.

The new software release on Fri. - without the vector - was PERFECT!!!! There was this great thing too where, if you hit Center when you were already close to the center position, it would slowly drift into place. Now it snaps no matter what. NO big deal, but I liked the Fri. release of that better.
BM357_TinMan
Posts: 84
Joined: Sat May 29, 2004 5:00 am

Re: Head turning problem

Post by BM357_TinMan »

I liked the float thing too. I thought it was a nice touch
WhiskeyBravo
Posts: 30
Joined: Wed Dec 08, 2004 5:00 am

Re: Head turning problem

Post by WhiskeyBravo »

I've noticed the 'drift' to centre when hitting re-centre too. It annoyed me though. I realised its caused by having 'smoothing' set too high - i backed it off to 25 and problem solved. So if you like the feature then setting your smoothing to max should get it back for you. I believe Chris has posted this elsewhere also.

WB.

[ December 16, 2004, 12:56 PM: Message edited by: WhiskeyBravo ]
609IAP_Recon
Posts: 111
Joined: Tue Feb 11, 2003 5:00 am

Re: Head turning problem

Post by 609IAP_Recon »

"Now leaning shouldn't matter in PF, but I have to turn my head much more. The first couple of minutes of dog fighting using Vector I felt like watching tennis "

good point, this is my same issue.

It took some relief off my neck to slightly lean, now I can't slightly lean.

Basically I wonder if using normal dot mode is best for games like FB, and using vector is best for games that support it.
609IAP_Recon
Posts: 111
Joined: Tue Feb 11, 2003 5:00 am

Re: Head turning problem

Post by 609IAP_Recon »

Charlie, I tried a different hat:

I get everything setup fine in the software, but in the game I "lose tracking", basically at first I can check back six both ways, then after flying, I can no longer check back six on the left side, it get's stuck.

This only happens in vector mode.
JRH147
Posts: 33
Joined: Wed Jun 18, 2003 5:00 am

Re: Head turning problem

Post by JRH147 »

That drift to center function (when you're real close to the center) is still in there - only it works only when you have it set to "Dot" not "Vector."

I was having great difficulties with Vector in PF last night, switched back to Dot, took off the clip, and everything worked great again.
il2user
Posts: 20
Joined: Sat Mar 22, 2003 5:00 am

Re: Head turning problem

Post by il2user »

I did the same. Since PF doesn't have 6DOF support , I changed my PF profile to use dot tracking and now it is working very well.
Recon
Posts: 5
Joined: Mon Jan 06, 2003 5:00 am

Re: Head turning problem

Post by Recon »

FYI: My head turning problems were solved by moving the unit back:

http://forums.naturalpoint.com/cgi-bin/ ... 2;t=000047
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