Max 2009 and exspression ?
Re: Max 2009 and exspression ?
[quote=Far_Star] I was able to get the .c3d motion capture in to Max by use of motion builder. [/quote]
Are you able to drive a facial rig with it?
Are you able to drive a facial rig with it?
Re: Max 2009 and exspression ?
Yes correct this is what I was checking to see if I could get exspressions .c3d capture files into max in some way. I put this question out on to forums to see if anyone has done this with max and if so how. I got no response. When I asked natural point if I would be able to get the motion capture data from motion builder to max they were not sure because they are not up on other applications except for their own software and motion builder in this area. In short if you are going to want to use exspression and get the animation on your rig in 3ds max you will need to also have motion builder. There may be other applications you can use but I am not aware of it at this time.
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Re: Max 2009 and exspression ?
hello there,
i'm new in this motion capture stuff, and it seems i might have the same problem here. i am a max user, and got confused by how to put the expression in to max.
can you explain more about "able to get the .c3d motion capture in to Max by use of motion builder"
may be you can share it with video maybe or other detail process, because i kind of need that so much.
i'm new in this motion capture stuff, and it seems i might have the same problem here. i am a max user, and got confused by how to put the expression in to max.
can you explain more about "able to get the .c3d motion capture in to Max by use of motion builder"
may be you can share it with video maybe or other detail process, because i kind of need that so much.
Re: Max 2009 and exspression ?
Andy and Far_Star
About the only way I can think of you could bring facial data into Max is via fbx thru motionbuilder. If you have a character in max with morpher and rigged with biped or max bones.. export out to mb via fbx.
In mb, characterize and apply the motionbuilder character and actor face (plus character face.. You then will drive this character with your actor and face actor from expression/arena.. when you plot the animation from face and body onto your character, you then can export back out just the animation as a fbx file and apply to your max character..
I'll see if I can create a quickie tutorial and I'll post sometime this weekend if I can..
About the only way I can think of you could bring facial data into Max is via fbx thru motionbuilder. If you have a character in max with morpher and rigged with biped or max bones.. export out to mb via fbx.
In mb, characterize and apply the motionbuilder character and actor face (plus character face.. You then will drive this character with your actor and face actor from expression/arena.. when you plot the animation from face and body onto your character, you then can export back out just the animation as a fbx file and apply to your max character..
I'll see if I can create a quickie tutorial and I'll post sometime this weekend if I can..
Bryan Steagall
Owner
Kidz Korner Studio
OptiTrack Distributor
Mexico, Central and South America
505-615-2410
bryan@kkstudio.us
www.kkstudio.us
Owner
Kidz Korner Studio
OptiTrack Distributor
Mexico, Central and South America
505-615-2410
bryan@kkstudio.us
www.kkstudio.us
Re: Max 2009 and exspression ?
Bryan,
Thanks but for me this is an old thread I started back in 09 when I was first testing out exspresiion and soon found out I was on my own on learning how to get this done. I am glade to say I got my pipeline work out back then and am able to get face capture data into Max.
Far Star
Thanks but for me this is an old thread I started back in 09 when I was first testing out exspresiion and soon found out I was on my own on learning how to get this done. I am glade to say I got my pipeline work out back then and am able to get face capture data into Max.
Far Star
Re: Max 2009 and exspression ?
Sorry about that Far_Star! I didn't notice the date.. lol... 
glad to hear you got your pipeline worked out..
cheers!
Bryan

glad to hear you got your pipeline worked out..
cheers!
Bryan
Bryan Steagall
Owner
Kidz Korner Studio
OptiTrack Distributor
Mexico, Central and South America
505-615-2410
bryan@kkstudio.us
www.kkstudio.us
Owner
Kidz Korner Studio
OptiTrack Distributor
Mexico, Central and South America
505-615-2410
bryan@kkstudio.us
www.kkstudio.us
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- Posts: 5
- Joined: Wed Mar 09, 2011 11:05 pm
Re: Max 2009 and exspression ?
lol, i didn't notice the date either...
but some how i'll try to exploring the expression with motion builder this week. wish me luck..
and thanks for the info
but some how i'll try to exploring the expression with motion builder this week. wish me luck..

and thanks for the info
Re: Max 2009 and exspression ?
Hey Andy here are my steps to getting C3d data into max.
1. export out of max your model as an FBX
2. import FBX into motionbuilder
3. apply character face to model and set up generic shapes.
4. import in C3d data
5. add actor face and set it to mocap
6. add an null
7. drop null onto reference and drop the four head marker in the rigid body slots
8. drag and drop markers on to face points in acor face template
9. click snap to make active
10. in character face make active. you should see the mocap data start to drive you model face.
11. in character face plot animation
12. select all animated bone in model and do a save selected fbx.
13 import fbx into a new max project. be sure to improt bones as dummys
14. select all the face bone and go to animation and save animation. it will be a XML file. once saved close project
15. open up your original model file you exported out of in max
16. select face bones and go to animation an load the XML file you had just saved.
17. you should now see you face animation.
as a added note when making your generic face poses in motion builder you will find this will take some practise to get it correct but after a few tries you will start to see some nice results.
I hope this helps
Far Star
1. export out of max your model as an FBX
2. import FBX into motionbuilder
3. apply character face to model and set up generic shapes.
4. import in C3d data
5. add actor face and set it to mocap
6. add an null
7. drop null onto reference and drop the four head marker in the rigid body slots
8. drag and drop markers on to face points in acor face template
9. click snap to make active
10. in character face make active. you should see the mocap data start to drive you model face.
11. in character face plot animation
12. select all animated bone in model and do a save selected fbx.
13 import fbx into a new max project. be sure to improt bones as dummys
14. select all the face bone and go to animation and save animation. it will be a XML file. once saved close project
15. open up your original model file you exported out of in max
16. select face bones and go to animation an load the XML file you had just saved.
17. you should now see you face animation.
as a added note when making your generic face poses in motion builder you will find this will take some practise to get it correct but after a few tries you will start to see some nice results.
I hope this helps
Far Star
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- Joined: Wed Mar 09, 2011 11:05 pm
Re: Max 2009 and exspression ?
thanks far_star... i will definitely try this..
one more question, did i have to bone rigging the face in 3ds max then export it into motionbuilder? or maybe i can just make the riging in motionbuilder. sorry, i'm a total noob here.. hehe
one more question, did i have to bone rigging the face in 3ds max then export it into motionbuilder? or maybe i can just make the riging in motionbuilder. sorry, i'm a total noob here.. hehe
Re: Max 2009 and exspression ?
I rig and do skin weigths in Max first and then export out as an fbx and then open your exported Max fbx into motionbuider.
Just as a heads up be sure to have your Max display units set to centimeters when you export out. If you dont you will find your model in motion builder to be way to big or way to small.
Just as a heads up be sure to have your Max display units set to centimeters when you export out. If you dont you will find your model in motion builder to be way to big or way to small.
