Createing a spot style deadzone, and not cross shaped
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NaturalPoint - Mike
- Posts: 1896
- Joined: Tue Feb 01, 2011 8:41 am
- Location: Corvallis, OR
Re: Createing a spot style deadzone, and not cross shaped
At the moment, there's no further news. We'll be looking at this as a possibility for an updated version of the software during our next development cycle on TrackIR.
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NaturalPoint - Mike
- Posts: 1896
- Joined: Tue Feb 01, 2011 8:41 am
- Location: Corvallis, OR
Re: Createing a spot style deadzone, and not cross shaped
It's something we're still looking at for our next pass at TrackIR, which should be coming shortly.
Re: Createing a spot style deadzone, and not cross shaped
So I'm guessing there's still nothing?
Ellipsoid dead zone is something I would really like. The snapping is so annoying for what I need right now.
Ellipsoid dead zone is something I would really like. The snapping is so annoying for what I need right now.
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Seth Steiling
- Posts: 1365
- Joined: Fri Jun 27, 2008 11:29 am
- Location: Corvallis, Oregon
Re: Createing a spot style deadzone, and not cross shaped
I don't anticipate this being implemented in the near future. Though, I believe that the feature request isn't about an ellipsoid dead zone (which is possible by creating a larger deadzone on pitch compared to yaw, vice-versa) or eliminating the snapping (which is possible by changing the minimum center scaling to 1+, instead of 0-1). Rather, it's about creating a multi-axial deadzone that blends between axes.
This is something we've looked into a bit, and we're confident the implementation would require some major UI overhaul--if it was even possible. There are so many unforeseen variables in play when you're scaling multiple axes, plus using the "True View" mod tool, plus incorporating deadzones. Transitioning in and out of all of those, and keeping the data smooth and continuous, is a very tricky mathematical proposition.
This is something we've looked into a bit, and we're confident the implementation would require some major UI overhaul--if it was even possible. There are so many unforeseen variables in play when you're scaling multiple axes, plus using the "True View" mod tool, plus incorporating deadzones. Transitioning in and out of all of those, and keeping the data smooth and continuous, is a very tricky mathematical proposition.
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