Createing a spot style deadzone, and not cross shaped

NaturalPoint - Mike
Posts: 1896
Joined: Tue Feb 01, 2011 8:41 am
Location: Corvallis, OR

Re: Createing a spot style deadzone, and not cross shaped

Post by NaturalPoint - Mike »

At the moment, there's no further news. We'll be looking at this as a possibility for an updated version of the software during our next development cycle on TrackIR.
fqa
Posts: 6
Joined: Tue May 19, 2009 1:34 pm

Re: Createing a spot style deadzone, and not cross shaped

Post by fqa »

any news?
NaturalPoint - Mike
Posts: 1896
Joined: Tue Feb 01, 2011 8:41 am
Location: Corvallis, OR

Re: Createing a spot style deadzone, and not cross shaped

Post by NaturalPoint - Mike »

It's something we're still looking at for our next pass at TrackIR, which should be coming shortly.
Raziaar
Posts: 2
Joined: Fri Feb 25, 2011 2:26 pm

Re: Createing a spot style deadzone, and not cross shaped

Post by Raziaar »

So I'm guessing there's still nothing?

Ellipsoid dead zone is something I would really like. The snapping is so annoying for what I need right now.
Seth Steiling
Posts: 1365
Joined: Fri Jun 27, 2008 11:29 am
Location: Corvallis, Oregon

Re: Createing a spot style deadzone, and not cross shaped

Post by Seth Steiling »

I don't anticipate this being implemented in the near future. Though, I believe that the feature request isn't about an ellipsoid dead zone (which is possible by creating a larger deadzone on pitch compared to yaw, vice-versa) or eliminating the snapping (which is possible by changing the minimum center scaling to 1+, instead of 0-1). Rather, it's about creating a multi-axial deadzone that blends between axes.

This is something we've looked into a bit, and we're confident the implementation would require some major UI overhaul--if it was even possible. There are so many unforeseen variables in play when you're scaling multiple axes, plus using the "True View" mod tool, plus incorporating deadzones. Transitioning in and out of all of those, and keeping the data smooth and continuous, is a very tricky mathematical proposition.
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