Using exported actor in Motionbuilder?

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The_Nomad
Posts: 57
Joined: Tue Mar 04, 2008 9:55 am

Using exported actor in Motionbuilder?

Post by The_Nomad »

Dumb question, probably: how do I use an exported skeleton from Arena in Motionbuilder?

I've set up the Optitrack Optical device, got the point cloud displaying and playing with the stream from Arena, but when I import the skeleton I previously exported from Arena, I can't figure out how to connect the markers to the actor (as it is in Motionbuilder) aside from dragging them into the Actor window one at a time.

Do I have to do that, or is there a quicker way to connect the markers to the actor and markerset?
VincentG
Posts: 7728
Joined: Mon Jul 17, 2006 5:00 am
Location: Corvallis, Oregon

Re: Using exported actor in Motionbuilder?

Post by VincentG »

In addition to dragging each point individually, you can also select groups of markers and drag them onto MoBu skeleton segments at the same time. As long as your actor's T-pose and marker arrangements allow you to distinguish the markers from each other sufficiently, this is a more efficient way to hook up your skeleton in MoBu. You can watch the video below for more information.

http://media.naturalpoint.com/optitrack ... uilder.wmv
The_Nomad
Posts: 57
Joined: Tue Mar 04, 2008 9:55 am

Re: Using exported actor in Motionbuilder?

Post by The_Nomad »

Aha, neat trick - thanks!

My reading of

http://forum.naturalpoint.com/forum/ubb ... mber=39125

and

http://forum.naturalpoint.com/forum/ubb ... mber=39132

seemed to imply that there was a way to export a skeleton from Arena and have it come into MB with all markers already applied. I take it that's not the case?

In any case, dragging markersets will be a lot quicker than assiging individually, so, you know, win. Thanks.
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